Developer notes · web game engineering
GameHub Dev Notes — Web Game Engineering
Case studies in browser game engineering: rendering runtime selection, netcode patterns, and state architecture, drawn from the games we review.
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- Rebuilding Classic 2D Grid Mechanics in Vanilla JavaScript without Framework Overhead
- Client Prediction and Server Authority: Netcode Patterns from Browser Shooters
- Canvas vs. WebGL vs. DOM: Choosing the Rendering Runtime for Browser Games
These notes formalize the engineering observations made in our game post-mortems: the Mind Bender review demonstrates the DOM pattern, the Bloxd.io review demonstrates WebGL chunking, and the Masked Special Forces review demonstrates rewind-based hit registration. Read a post-mortem first for the game, its dev-note for the engineering.
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